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			<h1>AndArch - Instructions</h1>
			Website: <a href="http://code.google.com/p/andarch/">http://code.google.com/p/andarch/</a><br />
			Contact: <a href="mailto:h.pawan@gmail.com ">h.pawan@gmail.com</a><br />
			<p>Based on Andar, AndArch tries to simplify the life of Architects and Civil Engineers by allowing them to replace paper models 
			with virtual models that are easy to manipulate on a handheld device. 
			AndArch tries for these models to appear as realistic as possible unlike fully virtual models. </p>
			<ol>
				<li><a href="#zerosteps">Zero steps</a></li>
				<li><a href="#firststeps">First steps</a></li>
				<li><a href="#screenshot">Taking a screenshot</a></li>
				<li><a href="#transforming">Transforming the model</a></li>
				<li><a href="#custommodels">Custom models</a></li>
			</ol>
			
			
			
			
			
			
			
			
			
			
			<h2><a name="zerosteps">Zero steps</a></h2>
			<ul>
				<li>Start the Andarch Application.You will see 4 options such as Choose a local file, Convert a model file, Instructions and Quit</li>
				<li>You can select any one of these options.</li>
				<li>Select "Choose a local file" option if you already have an OBJ file in your SD card.</li>
				<li>Select "Convert a model file" option if you want to convert a DWG file into an OBJ format. </li>
				<li>Selecting "Instructions" will display you the useful instructions necessary to efficiently use AndArch application</li>
				<li>In order to quit the apllication simply press the "Quit" Button</li>
			</ul>
			
			
			
			
			
			
			
			
			
			
			
			<h2><a name="firststeps">First steps</a></h2>
			<ul>
				<li>First print out the <a href="http://andarch.googlecode.com/files/AndArch Pattern.png">marker</a>, upon which the models will be projected. The marker can be downloaded from the project's <a href="http://code.google.com/p/andarch/">website</a>. Alternatively you may download it directly to the sdcard <a href="http://andarch.googlecode.com/files/AndArch Pattern.png">here</a>. The marker will look like this:</li>
			</ul>
			<img src="AndArch Pattern.png">
			<ul>
				<li>The app will start loading the model.</li>
				<li>After it has finished, you will see a live video stream from the camera.</li>
				<li>Now point the camera to the marker, you should see something like this:</li>
			</ul>
			<img src="AndARScreenshot1327268392282.png">
			
			
			
			
			
			
			
			
			
			<h2><a name="screenshot">Taking a screenshot</a></h2>
			<ul>
				<li>First press the menu key.</li>
				<li>Next press the button "Take a screenshot".</li>
				<li>The application will now process the image. It will notfiy you, when it's finished.</li>
				<li>The screenshot you just took can be found in the root folder of your sd-card. It will be named something like <i>AndARScreenshot1234.png</i></li>
			</ul>
			<h2><a name="transforming">Transforming the model</a></h2>
			<ul>
				<li>Press the menu key and select the desired transformation mode. You may either scale, rotate or translate the model.</li>
				<li>Scale: Slide you finger up and down the touch screen. This will enlarge and shorten the model, respectively.</li>
				<li>Rotate: Slide your finger horizontally and vertically, this will rotate your model correspondingly. </li>
				<li>Translate: Slide your finger horizontally and vertically, this will translate your model correspondingly. </li>
			</ul>
			<h2><a name="custommodels">Custom models</a></h2>	
			The application is capable of showing custom wavefront obj models. Most 3d modelling software out there can export this format(e.g. 3ds max, Blender). 
			There are currently some restrictions to the models:
			<ul>
				<li>Every face must have normals specified</li> 
				<li>The object must be triangulated, this means exactly 3 vertices per face.</li> 
				<li>Basic materials and textures are supported.</li> 
			</ul>
			E.g. when exporting a model from blender make sure you check <i>Normals</i> and <i>Triangulate</i>.
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